
Nathan George
BA in Computer Science
Skills
SQL
Python
C#
.NET
C++
C
Java
JavaScript
TypeScript
Angular
HTML
CSS
Qt
pyqt6
Markdown
LaTex
Machine Learning
Algorithms
Git / GitHub
Visual Studio
Unity Engine
HLSL
Blender
Adobe Photoshop
Adobe Illustrator
Microsoft Office
Interests and Hobbies
Artificial Life
Self-Sustaining Systems
Game Design
Programming
Music Composition
Piano
Digital Art
Baking
Work Experience
Robotics Research
May 2023 - Current
LARRI, Louisville, KY
- Low level robot control, embedded systems, PLC networking
- Creating robotic simulation software in Unity with C#
- Creating tools for Unity to assist with robotics
- Writing and training computer vision algorithms for pick and place tasks
- Creating frontend and backend controls for robotic systems
- Organized source control systems for teams
- Helped design NGS research group website
C++
C#
Python
JS/TS
Unity
Machine Learning
Electronics
Embedded
PLC
Git
Teaching Assistant
September 2022 - May 2023
UofL, Louisville, KY
- Wrote automatic grading software in C++ to build, test and give feedback on student submissions
- Reduced the workload for grading and student assistance by orders of magnitude
- Optimized assignment documents to communicate problem objectives better
C++
Python
C#
Linux
Project Portfolio
Obsidian Webpage Export

A plugin for exporting Obsidian notes to an interactive
websites. Over 1100 stars on GitHub and 100,000+ downloads.
TypeScript
HTML
CSS
ProtoEngine

A 2D engine and UI framework to create interactive simulations
in C#. Used for particle sim and falling sand projects.
C#
UI Design
Falling Sand

A very simple GPU based falling sand simulation.
C#
HLSL
Tables Turned

Play tabletop games with your friends at a physically simulated table.
C#
Unity
Multiplayer
Networking
Physics
Multiplayer Scrabble

Unity
Networking
C#